Keeper's Ledger
Every realm unfolds in levels, each broken into checkpoints mapped to an ACARA outcome. Clear a constellation of checkpoints to forge an achievement badge.

Mathematics · Years 3–10
Years 3–4 · Count constellations and pattern the night.
Years 5–6 · Fractions, multiplications, the laws of orbit.
Years 7–8 · Linear spells through the Nebula of Numbers.
Years 9–10 · Simultaneous & quadratic spells bend gravity wells.
Stellar Navigator
Charted three constellations with patterns and place value.
ACARA · Number & Algebra (3–4)
Voidweaver
Mastered simultaneous and quadratic spells in deep space.
ACARA · Number & Algebra (9–10)

Science · Years 3–10
Years 3–4 · Living and not-living in the lower canopy.
Years 5–6 · States of matter & living systems.
Years 7–8 · Cells, chemistry, ecosystems.
Years 9–10 · Genetics, geology, atomic theory.
Green Warden
Tended the lower canopy through three living rituals.
ACARA · Biological Sciences (3–4)
Earthsong
Decoded the planet's tectonic and genetic harmony.
ACARA · Earth & Space (9–10)

English · Years 3–10
Years 3–4 · Sound out the early glyphs.
Years 5–6 · Paragraphs, descriptions, story arcs.
Years 7–8 · Persuasive and analytical writing.
Years 9–10 · Rhetoric, analysis, finished craft.
Silver Tongue
Read, wrote, and persuaded in early Aldwyn.
ACARA · Literacy (3–4)
Lore-Keeper
Authored, analysed, and orated in the ghost-court.
ACARA · Literature (9–10)

HASS · Humanities · Years 3–10
Years 3–4 · Family, community, the local map.
Years 5–6 · First Nations history & Australian colonies.
Years 7–8 · Ancient civilisations & global geography.
Years 9–10 · Modern history, economics, atlases reunited.
Songkeeper
Walked the village songlines with respect.
ACARA · First Nations Knowledge (3–4)
Guild Uniter
Reunited the trading houses through atlas and history.
ACARA · Economics, History & Geography (9–10)

Technologies · Years 3–10
Years 3–4 · Sequences and simple algorithms.
Years 5–6 · Block coding & design thinking.
Years 7–8 · Text coding & computational thinking.
Years 9–10 · Systems, evaluation, presenting work.
Code Spark
Sequenced, sorted, and sketched the first inventions.
ACARA · Digital Technologies (3–4)
Forge-Wright
Built, tested and presented a finished invention.
ACARA · Design Technologies (9–10)

The Arts · Years 3–10
Years 3–4 · Colour, rhythm, role-play.
Years 5–6 · Composition & devising.
Years 7–8 · Form, technique, critique.
Years 9–10 · Curate, choreograph, capture.
Five Muses
Touched colour, rhythm, and role in the first hall.
ACARA · The Arts (3–4)
Light-Conjurer
Curated, choreographed, and captured the finale.
ACARA · The Arts (9–10)

Health & Physical Education · Years 3–10
Years 3–4 · Healthy habits, kind friendships.
Years 5–6 · Teamwork, emotions, safe choices.
Years 7–8 · Body, mind, both.
Years 9–10 · Identity, risk, community health.
Sanctum Novice
Built healthy habits in the early sanctum.
ACARA · Personal Health (3–4)
Guardian Apprentice
Led identity, help-seeking and community health.
ACARA · HPE (9–10)

Languages · Years 3–10
Years 3–4 · Greetings & numbers (Auslan & Japanese).
Years 5–6 · Family, classroom, simple requests.
Years 7–8 · Description and past tense.
Years 9–10 · Opinions, translation, short letters.
First Tongue
Greeted, signed and counted in three modes.
ACARA · Languages (3–4)
Diplomat's Voice
Translated, argued and wrote with grace.
ACARA · Languages (9–10)