Keeper's Ledger

Your progression

Every realm unfolds in levels, each broken into checkpoints mapped to an ACARA outcome. Clear a constellation of checkpoints to forge an achievement badge.

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Stellar Equations

Mathematics · Years 3–10

Stellar Equations

  1. 1

    Star-Cadet

    Years 3–4 · Count constellations and pattern the night.

  2. 2

    Sky-Apprentice

    Years 5–6 · Fractions, multiplications, the laws of orbit.

  3. 3

    Apprentice Skywright

    Years 7–8 · Linear spells through the Nebula of Numbers.

  4. 4

    Voidwalker

    Years 9–10 · Simultaneous & quadratic spells bend gravity wells.

Achievement badges

Stellar Navigator

Charted three constellations with patterns and place value.

ACARA · Number & Algebra (3–4)

Voidweaver

Mastered simultaneous and quadratic spells in deep space.

ACARA · Number & Algebra (9–10)

Verdant Codex

Science · Years 3–10

Verdant Codex

  1. 1

    Seed-Keeper

    Years 3–4 · Living and not-living in the lower canopy.

  2. 2

    Bloom-Tender

    Years 5–6 · States of matter & living systems.

  3. 3

    Herbalist Initiate

    Years 7–8 · Cells, chemistry, ecosystems.

  4. 4

    Codex Sage

    Years 9–10 · Genetics, geology, atomic theory.

Achievement badges

Green Warden

Tended the lower canopy through three living rituals.

ACARA · Biological Sciences (3–4)

Earthsong

Decoded the planet's tectonic and genetic harmony.

ACARA · Earth & Space (9–10)

Rune-Scribes of Aldwyn

English · Years 3–10

Rune-Scribes of Aldwyn

  1. 1

    Whisper-Reader

    Years 3–4 · Sound out the early glyphs.

  2. 2

    Parchment-Bearer

    Years 5–6 · Paragraphs, descriptions, story arcs.

  3. 3

    Quill-Bearer

    Years 7–8 · Persuasive and analytical writing.

  4. 4

    Ghost-Court Orator

    Years 9–10 · Rhetoric, analysis, finished craft.

Achievement badges

Silver Tongue

Read, wrote, and persuaded in early Aldwyn.

ACARA · Literacy (3–4)

Lore-Keeper

Authored, analysed, and orated in the ghost-court.

ACARA · Literature (9–10)

Songlines & Souths

HASS · Humanities · Years 3–10

Songlines & Souths

  1. 1

    Village Walker

    Years 3–4 · Family, community, the local map.

  2. 2

    Songline-Apprentice

    Years 5–6 · First Nations history & Australian colonies.

  3. 3

    Wayfinder

    Years 7–8 · Ancient civilisations & global geography.

  4. 4

    Cartographer's Heir

    Years 9–10 · Modern history, economics, atlases reunited.

Achievement badges

Songkeeper

Walked the village songlines with respect.

ACARA · First Nations Knowledge (3–4)

Guild Uniter

Reunited the trading houses through atlas and history.

ACARA · Economics, History & Geography (9–10)

Forge of Makers

Technologies · Years 3–10

Forge of Makers

  1. 1

    Spark-Hand

    Years 3–4 · Sequences and simple algorithms.

  2. 2

    Cog-Wright

    Years 5–6 · Block coding & design thinking.

  3. 3

    Apprentice Tinker

    Years 7–8 · Text coding & computational thinking.

  4. 4

    Forge-Wright

    Years 9–10 · Systems, evaluation, presenting work.

Achievement badges

Code Spark

Sequenced, sorted, and sketched the first inventions.

ACARA · Digital Technologies (3–4)

Forge-Wright

Built, tested and presented a finished invention.

ACARA · Design Technologies (9–10)

Hall of Muses

The Arts · Years 3–10

Hall of Muses

  1. 1

    Colour-Sprite

    Years 3–4 · Colour, rhythm, role-play.

  2. 2

    Pattern-Painter

    Years 5–6 · Composition & devising.

  3. 3

    Muse Initiate

    Years 7–8 · Form, technique, critique.

  4. 4

    Light-Conjurer

    Years 9–10 · Curate, choreograph, capture.

Achievement badges

Five Muses

Touched colour, rhythm, and role in the first hall.

ACARA · The Arts (3–4)

Light-Conjurer

Curated, choreographed, and captured the finale.

ACARA · The Arts (9–10)

Vital Sanctum

Health & Physical Education · Years 3–10

Vital Sanctum

  1. 1

    Little Guardian

    Years 3–4 · Healthy habits, kind friendships.

  2. 2

    Team-Spirit

    Years 5–6 · Teamwork, emotions, safe choices.

  3. 3

    Sanctum Novice

    Years 7–8 · Body, mind, both.

  4. 4

    Guardian Apprentice

    Years 9–10 · Identity, risk, community health.

Achievement badges

Sanctum Novice

Built healthy habits in the early sanctum.

ACARA · Personal Health (3–4)

Guardian Apprentice

Led identity, help-seeking and community health.

ACARA · HPE (9–10)

Tongues of the Ancients

Languages · Years 3–10

Tongues of the Ancients

  1. 1

    Bell-Hello

    Years 3–4 · Greetings & numbers (Auslan & Japanese).

  2. 2

    Classroom-Voice

    Years 5–6 · Family, classroom, simple requests.

  3. 3

    First Tongue

    Years 7–8 · Description and past tense.

  4. 4

    Diplomat's Voice

    Years 9–10 · Opinions, translation, short letters.

Achievement badges

First Tongue

Greeted, signed and counted in three modes.

ACARA · Languages (3–4)

Diplomat's Voice

Translated, argued and wrote with grace.

ACARA · Languages (9–10)