For parents & teachers
Every Luminara quest is designed against the Australian Curriculum, Assessment and Reporting Authority (ACARA) outcomes for Years 3–10. Learners earn evidence as they play — exportable to school reporting.
Year 3 — count star-clusters in tens and hundreds; Year 10 — solve simultaneous equations to bend gravity wells.
Year 4 — sort living and non-living things in a fairy biome; Year 10 — decode genetics to restore the Bloom.
Year 3 — sound out and spell rune-words; Year 10 — craft a persuasive scroll to sway the High Council.
Year 3 — map your local guild-village; Year 10 — chart First Nations songlines and reunite the trading houses.